Past Games

Templar

3/2022-5/2022

I served as this project’s director and designer. The player is made to feel empowered through their speed and power. The ability to jump using the shotgun was intended for players to use for movement as much as it was intended for combat. The enemies were designed to serve as roadblocks that the player could blast through or run past with proper timing.

ScimiTower

9/2022-12/2022

For this project, I served as a programmer and producer. I worked a lot with scriptable objects. I was tasked with creating an inventory to store them in between scenes and randomly instantiating them after battles. I also programmed the map scene.

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Diagrams

These diagrams were constructed to assist with the development of ScimiTower.